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Crawl 128

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Devlog

  • Printing of Bitmap Fonts optimized
    May 23, 2025 by Goodwell
    This is just a small update with no change to actual gameplay. Up until now, the underlying library, VDC-Basic, was only able to copy single characters of bitmap font at a time to the screen. So, the... Continue reading
  • First of its kind
    May 16, 2025 by Goodwell
    As this project was initially part of a Game Jam, I think it is time to let it come to an end. It would be easy to continue polishing it, but I'd rather start over with a new concept, bringing in all... Continue reading
  • Eye Candy and Highscores
    May 03, 2025 by Goodwell
    The game now contains Highscores. You can have five daily entries and five all-time entries that are saved to disk. Besides that, I added a curtain effect when the dungeon is entered. And some conveni... Continue reading
  • Nearly a game now
    April 28, 2025 by Goodwell
    A lot of small changes, that nearly make it look like a game now :-) Additions: A title screen Acknowledgement page Instructions Drawing ghost in all visible areas now Drawing gems in all visible area... Continue reading
  • Small fixes and polishing
    April 22, 2025 by Goodwell
    This fixes the most critical points that have been in the game. Ghost sprites now facing the correct direction (but still will shine through walls every now and then - to be fixed) Combat events now d... Continue reading
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