Printing of Bitmap Fonts optimized
This is just a small update with no change to actual gameplay.
Up until now, the underlying library, VDC-Basic, was only able to copy single characters of bitmap font at a time to the screen.
So, the "slow" printing of characters was actually caused by each single character being printed in a FOR-Loop that iterated over the full string.
This update uses a new keyword in VDC-Basic: VMP (Video Memory Print).
This allows to print a string fully through machine language, leading to print times close to actual basic text PRINTing.
If you want to see the difference, just view a page like Instructions or Acknowledgements. For comparison, see the previous performance eg in this short: https://www.youtube.com/shorts/G8qadTKnzX0
Files
Get Crawl 128
Crawl 128
A Dungeon Crawler Arcade game for the C128
Status | In development |
Author | Goodwell |
Tags | 8-Bit, c128, commodore-128, dcjam2025 |
More posts
- First of its kind17 days ago
- Eye Candy and Highscores30 days ago
- Nearly a game now35 days ago
- Small fixes and polishing41 days ago
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