Crawl 128
A downloadable game for Windows
Pac Man was just a game. But this is real.
Dungeon Crawler Game Jam 2025
This project was supposed to be a Jam entry, but didn't finish in time.
But the milestone of being "Jam Complete" is still on the map.
Jam Theme: Genre-Mix. Dungeon Crawler and Pac Man.
Collect Tokens, evade or kill ghosts.
That idea is not an original one. It was taken from 3D Munch for the Oric Atmos.
Gameplay
The goal of the game is to collect all gems (@ characters, for the time being) before the wandering ghosts kill you. The top row of the display shows the direction you're facing, the number of gems to collect, and your hitpoints.
Once you collected all gems, you need to go the exit. If you stumble across the exit, you'll see a message at the bottom that says "collect all gems first", or something like that.
Movement
Move with WASD and QE (for strafing). Monsters move as fast as you do, but they can't strafe and they only walk in the direction they are facing. So you can cut corners to get an advantage over them.
Right now, only one ghost is implemented. It is always directly targetting the player's position.
Combat
Attack the enemy with F. Every blow hits. Ghosts can only attack when they are on a tile directly next to your position. Also, they need to be facing you.
You can also do ranged attacks. Ghosts and you have 3 hitpoints. Once ghosts are killed, they respawn at their fixed respawn-location. So, killing them is only a temporary solution.
Map
The map can be displayed by pressing M.
When showing the map, Ghosts do not advance.
Missing for "Jam Complete"
The ghost sprite is not rendering the facing direction of the ghost correctly currently.
No healing items, hitpoints are lost permanently.
Rendering of gems to collect and ghosts is still very limited.
Text display on bottom of the page is not used very much yet. Would be great for combat feedback or information about wandering ghosts.
Polishing. Lots of sprites are only placeholders. Also the wall tiles are only a very primitive set.
The Chicken
Hardware Requirements
This game is designed to run on the Commodore 128 (yes, in C128 mode), and is using the VDC-Chip (not the VIC-II chip, which is used in C64 mode). Also, the VDC-Chip needs to have 64kB of VRAM available.
Source Code
https://github.com/The8BitTheory/dungeoncrawlerjam2025
References
Find a playlist of related videos by the creator of this game
https://www.youtube.com/playlist?list=PLetZmJRkDZfWHAXL8JxHkswJ8E-LgkZud
The video that brought 3D Munch to my mind
Inspiration to look into Dungeon Crawlers (for german viewes)
Updated | 4 days ago |
Published | 5 days ago |
Status | In development |
Platforms | Windows |
Author | Goodwell |
Tags | 8-Bit, c128, commodore-128, dcjam2025 |
Install instructions
You can either download a d81 disk-image, or an executable bundle including the Vice emulator 3.9
To run the disk-image file directly, drag and drop it into your VICE-Window and the game should autostart.
If it doesn't, just type
RUN"*"
To run the bundled Vice version, unzip the ZIP file into a folder of your choice and run the START file in that directory.
Development log
- Small fixes and polishing4 days ago
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