First of its kind



As this project was initially part of a Game Jam, I think it is time to let it come to an end.
It would be easy to continue polishing it, but I'd rather start over with a new concept, bringing in all the things I learned and the tools I built from the beginning.
With that being said, I think this is a great proof of concept that the VDC-Chip can be easy to use.
And that Commodore Basic 7, compiled with Blitz!128 and running at 2 MHz can be the driver for a nice gaming experience.
True, missing Sprite capability is an issue, but on the other hand, the VDC-Chip with it's linear framebuffer can be a big advantage.
Also, the chunky mode used here (only working with Attribute RAM, getting a resolution of about 160x100 or 160x120) can make the VDC-Chip a nice piece to work with.
I'm thinking about making a Halloween Special as a sequel to this. That will depend on how much time I find to continue working on VDC-Basic (which really is the main technology driver behind all this).
Ideas for improvements of VDC-Basic:
- Pre-define a list of commands to be executed in Machine Language. That would reduce the need for Loops in Basic (also improving PRINTing bitmap fonts)
- Animations (the cursor in the main menu and the highscore page gave a tiny glimpse)
- Allow address decrements when repeating block copy commands (right now, only memory address increments are possible)
Files
Get Crawl 128
Crawl 128
A Dungeon Crawler Arcade game for the C128
Status | In development |
Author | Goodwell |
Tags | 8-Bit, c128, commodore-128, dcjam2025 |
More posts
- Printing of Bitmap Fonts optimized8 days ago
- Eye Candy and Highscores28 days ago
- Nearly a game now33 days ago
- Small fixes and polishing39 days ago
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